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from ‘norss-en-dar’, (‘enemies, of the norss,’ the latter being a group of mages from one of the other planets in their system) a creation by a specific set of extremely powerful mages as a retreat when their attempt to take control of the world failed in what was subsequently termed the Fall of Old Sartor. Removed in space and time from the world, its geography is created and destroyed at their whim, and one can withdraw into its central force (its physical presence is known as the Garden of the Twelve) while centuries pass on the world. More about the mages is dealt with elsewhere, but let it here be noted that they have all their old abilities, that they lie in wait for the world to recover and be worthy of a second effort. Known as the Host of Lords, their chief maintains their powerbase by the consumption of the particular energies of identity and spirit, preferably against the wills of the victims, thus the term “souleater,” one of the worst terms of invective in any language. People who choose Norsunder as an alternative to death are said to be damned; they may have plans for the accrual of power, but when they do make it to Norsunder they are left in no doubt whose will prevails.[1]
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